| 1 | Cassy | Online Next level in 21 days, 08:42:20. |
Level 73 The Complicated Pony |
| 2 | sirtophat | Online Next level in 16 days, 13:33:43. |
Level 71 sirtophat |
| 3 | Dusky | Offline Next level in 6 days, 08:57:37. |
Level 69 Crazy Physicist |
| 4 | Awesomeshy | Offline Next level in 16 days, 02:14:13. |
Level 69 The Silly Pony |
| 5 | SharkMachine | Online Next level in 6 days, 16:43:16. |
Level 68 Machine |
| 6 | Mazu | Online Next level in 6 days, 22:37:27. |
Level 68 Sea Pony |
| 7 | Nata | Online Next level in 13 days, 23:20:36. |
Level 67 NoPony |
| 8 | Disillusioned | Online Next level in 9 days, 22:02:28. |
Level 66 Alicorn |
| 9 | Kabaka | Online Next level in 18 days, 07:30:45. |
Level 66 Pegasus Pony |
| 10 | Stillunnamed | Online Next level in 18 days, 16:28:47. |
Level 65 Bibliophibian Engineer |
| 11 | WaveHack | Online Next level in 11 days, 13:49:19. |
Level 63 Rogue |
| 12 | aji | Offline Next level in 3 days, 07:07:16. |
Level 62 libunicorn |
| 13 | Cameron | Online Next level in 0 days, 18:23:14. |
Level 61 GenericClass |
| 14 | Phase4 | Online Next level in 3 days, 11:07:49. |
Level 61 Brony |
| 15 | Smuckerz | Online Next level in 6 days, 11:12:38. |
Level 61 Jar of Jam |
| 16 | Xanbreon | Online Next level in 10 days, 05:01:57. |
Level 61 Hat Scientist |
| 17 | MidgetBrony | Offline Next level in 1 day, 18:07:27. |
Level 60 DJ |
| 18 | Hydrazine | Online Next level in 6 days, 18:57:13. |
Level 60 Soldering Iron |
| 19 | Squiddle | Online Next level in 0 days, 23:55:49. |
Level 59 ascended woodchuck |
| 20 | floogulinc | Online Next level in 2 days, 06:53:59. |
Level 59 Server |
| 21 | zahqo | Offline Next level in 6 days, 18:37:10. |
Level 59 Flamboyant Pretzel |
| 22 | kushisama | Online Next level in 2 days, 18:37:59. |
Level 58 fighter |
| 23 | Bolts | Offline Next level in 5 days, 23:30:34. |
Level 58 Unicorn |
| 24 | tweakn | Online Next level in 2 days, 19:39:03. |
Level 57 BongWizard |
| 25 | codl | Online Next level in 1 day, 01:13:25. |
Level 56 Sentient cardboard box |
| 26 | DerpingDo | Offline Next level in 1 day, 04:29:48. |
Level 56 DerpKnight |
| 27 | Lyude | Offline Next level in 2 days, 09:58:02. |
Level 56 The Legend |
| 28 | LucidDream | Online Next level in 1 day, 22:59:12. |
Level 55 Dreamer |
| 29 | Night_Blitz | Online Next level in 3 days, 07:45:02. |
Level 55 Pegasus |
| 30 | Frostbite | Offline Next level in 3 days, 10:10:36. |
Level 55 Penguin |
| 31 | Kenguru | Online Next level in 4 days, 19:45:59. |
Level 55 Kangaroo |
| 32 | Terminus | Online Next level in 5 days, 01:20:37. |
Level 55 Artificial Intelligence |
| 33 | Starbreeze | Online Next level in 2 days, 10:06:42. |
Level 53 Soarer of the Skies |
| 34 | bicyclerepairman | Offline Next level in 3 days, 10:25:37. |
Level 53 Bikemaster |
| 35 | Midnight_Tempest | Offline Next level in 3 days, 04:04:27. |
Level 52 Warrior |
| 36 | AppleDash | Offline Next level in 1 day, 19:38:04. |
Level 51 Awesome Pony |
| 37 | klaxa | Offline Next level in 2 days, 06:13:00. |
Level 51 Pegasus |
| 38 | Droxtor | Online Next level in 0 days, 10:46:55. |
Level 50 Pegasus |
| 39 | PinkiePi | Offline Next level in 1 day, 08:11:50. |
Level 50 3.1415926535897932384 |
| 40 | Sevoria | Offline Next level in 0 days, 11:22:43. |
Level 49 Illusion |
| 41 | Party_Cannon | Offline Next level in 1 day, 10:16:22. |
Level 49 Party Siege Unit |
| 42 | Nataniel | Offline Next level in 2 days, 16:57:53. |
Level 49 prophet |
| 43 | techno_logic | Online Next level in 0 days, 05:20:12. |
Level 48 monk |
| 44 | Sleepypony | Online Next level in 0 days, 06:39:59. |
Level 48 DJ |
| 45 | Tartarus | Online Next level in 0 days, 11:35:14. |
Level 48 ancient evil |
| 46 | cronecker | Offline Next level in 0 days, 11:48:47. |
Level 48 guitarist |
| 47 | LightningChaser | Offline Next level in 0 days, 13:19:50. |
Level 48 WeatherGuard |
| 48 | Snuffsis | Offline Next level in 0 days, 13:25:45. |
Level 48 Ranger |
| 49 | Dumorimasoddaa | Online Next level in 0 days, 17:19:23. |
Level 48 Discordian |
| 50 | Ulthane | Offline Next level in 0 days, 19:38:45. |
Level 48 Silly Filly |
| 51 | KwakLad | Offline Next level in 1 day, 18:14:01. |
Level 48 Engineer |
| 52 | FlutterTree | Offline Next level in 1 day, 10:58:26. |
Level 47 Tree |
| 53 | LeoLightfall | Online Next level in 0 days, 03:36:30. |
Level 46 Rogue |
| 54 | Ducks | Offline Next level in 1 day, 04:23:16. |
Level 46 lolI'unno |
| 55 | Flaria | Offline Next level in 1 day, 06:16:52. |
Level 46 Pyromancer |
| 56 | Derpy | Offline Next level in 1 day, 04:54:30. |
Level 45 God of Derp |
| 57 | Ola | Offline Next level in 0 days, 09:30:23. |
Level 44 Unicorn |
| 58 | Flutterbro | Offline Next level in 0 days, 17:06:45. |
Level 44 Pegasus |
| 59 | Rainbow-Dash | Offline Next level in 0 days, 21:08:55. |
Level 44 Pegasus |
| 60 | whytefyre | Offline Next level in 0 days, 23:25:37. |
Level 43 Draconian Priest |
| 61 | 3Chris28 | Offline Next level in 0 days, 18:52:32. |
Level 42 Master Programmer |
| 62 | ekips | Offline Next level in 0 days, 08:50:02. |
Level 41 BronyCharr |
| 63 | princess_luna | Offline Next level in 0 days, 09:11:59. |
Level 40 moon_princess |
| 64 | Vee | Offline Next level in 0 days, 07:02:42. |
Level 39 Fluffball |
| 65 | NeonGlow | Offline Next level in 0 days, 10:38:39. |
Level 39 lazypony |
| 66 | Fevix | Offline Next level in 0 days, 14:14:18. |
Level 36 Kitsune Pegasus |
| 67 | SixReader | Offline Next level in 0 days, 00:41:15. |
Level 35 Alicorn |
| 68 | Kipje | Offline Next level in 0 days, 03:33:04. |
Level 35 Chicken |
| 69 | Dux | Online Next level in 0 days, 03:44:36. |
Level 35 Pie |
| 70 | Ohnine | Offline Next level in 0 days, 00:46:32. |
Level 33 Alchemist |
| 71 | SunshineSmiles | Offline Next level in 0 days, 02:45:52. |
Level 33 Warrior |
| 72 | Obtuse_goose | Offline Next level in 0 days, 01:09:45. |
Level 32 Thundershaft |
| 73 | JamesBob | Offline Next level in 0 days, 01:56:01. |
Level 32 Jello Master |
| 74 | Beo | Offline Next level in 0 days, 06:17:43. |
Level 32 Depressed artist |
| 75 | Silvermane | Offline Next level in 0 days, 04:21:02. |
Level 31 ShadowDancer |
| 76 | Nanonium | Offline Next level in 0 days, 02:28:09. |
Level 30 wizard |
| 77 | colenie | Offline Next level in 0 days, 04:08:01. |
Level 30 Unicorn |
| 78 | Terminus-Zep | Offline Next level in 0 days, 01:42:39. |
Level 29 Brobot |
| 79 | <Discordious> | Offline Next level in 0 days, 01:47:31. |
Level 29 <Draconequus> |
| 80 | Invi | Offline Next level in 0 days, 01:04:03. |
Level 28 Shadowlurker |
| 81 | Lawkjaw | Offline Next level in 0 days, 01:18:27. |
Level 27 God |
| 82 | Rose | Offline Next level in 0 days, 01:54:31. |
Level 26 AppleBringer |
| 83 | <Seapony> | Offline Next level in 0 days, 00:54:28. |
Level 25 <Just awesome> |
| 84 | brando753 | Offline Next level in 0 days, 01:12:06. |
Level 24 True Brony |
| 85 | Scootaloo | Offline Next level in 0 days, 00:27:01. |
Level 23 Pegasus |
| 86 | Spell-of-Gaming | Offline Next level in 0 days, 01:15:01. |
Level 20 derp |
| 87 | Raichu | Offline Next level in 0 days, 00:22:46. |
Level 17 RaichuPONY |
| 88 | PredatorDuck | Offline Next level in 0 days, 00:15:24. |
Level 14 Jar of Applesauce |
| 89 | PWNY | Offline Next level in 0 days, 00:09:31. |
Level 13 Pegasus Knight |
| 90 | JJVonVector | Offline Next level in 0 days, 00:24:13. |
Level 13 wizard |
| 91 | <AppleTeeny> | Offline Next level in 0 days, 00:06:24. |
Level 12 <muis> |
| 92 | Dakss5 | Offline Next level in 0 days, 00:26:02. |
Level 11 scout |
| 93 | Cosmos | Offline Next level in 0 days, 00:03:34. |
Level 9 Classy |
| 94 | Squintz | Offline Next level in 0 days, 00:05:08. |
Level 7 Jester |
| 95 | Dovah | Offline Next level in 0 days, 00:04:22. |
Level 4 Dragonborn |
| 96 | Inkie_Quills | Offline Next level in 0 days, 00:02:54. |
Level 2 Pegasus |
| 97 | testchar | Offline Next level in 0 days, 00:01:26. |
Level 1 TestAccount |
| 98 | <Windy | Offline Next level in 0 days, 00:03:37. |
Level 0 <thisismypassword> <mage> |
| 99 | Test | Offline Next level in 0 days, 00:03:50. |
Level 0 Testing Pony |
| 100 | Loser | Offline Next level in 0 days, 00:17:38. |
Level 0 Loser |
There is no quest currently in progress.
Game Info
The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.
Location
The Idle RPG can be played on the PonyChat Network in the channel #IdleRPG.
Registering
To register, simply:
/msg IdleRPG REGISTER <char name> <password> <char class>
Where 'char name' can be up to 16 chars long, 'password' can be up to 8 characters, and 'char class' can be up to 30 chars.
Logging In
To login, simply:
/msg IdleRPG LOGIN <char name> <password>
This is a p0 (see Penalties) command.
Logging Out
To logout, simply:
/msg IdleRPG LOGOUT
This is a p20 (see Penalties) command.
Changing Your Password
To change your password, simply:
/msg IdleRPG NEWPASS <new password>
This is a p0 (see Penalties) command.
If you have forgotten your password, please use the INFO command to find an online admin to help you. If your administrator does not have the INFO command enabled, then just message an op in the channel. They can probably help you.
Removing Your Account
To remove your account, simply:
/msg IdleRPG REMOVEME
This is a p0 (see Penalties) command.
Changing Your Alignment
To change your alignment, simply:
/msg IdleRPG ALIGN <good|neutral|evil>
This is a p0 (see Penalties) command.
Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil. 'Good' users have a 10% boost to their item sum for battles, and a 1/12 chance each day that they, along with a 'good' friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level. 'Evil' users have a 10% detriment to their item sum for battles (ever forsaken in their time of most need...), but have a 1/8 chance each day that they will either a) attempt to steal an item from a 'good' user (whom they cannot help but hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After all, we all know that crime doesn't pay. Also, 'good' users have only a 1/50 chance of landing a Critical Strike when battling, while 'evil' users (who always fight dirty) have a 1/20 chance. Neutral users haven't had anything changed, and all users start off as neutral.
I haven't run the numbers to see which alignment it is better to follow, so the stats for this feature may change in the future.
Obtaining Bot Info
To see some simple information on the bot, simply:
/msg IdleRPG INFO
This is a p0 (see Penalties) command.
This command gives info such as to which server the bot is connected and the nicknames of online bot admins.
This command is optional, and may be disabled by your bot admin.
Levelling
To gain levels, you must only be logged in and idle. The time between levels is based on your character level, and is calculated by the formula:
600*(1.16^YOUR_LEVEL)Where ^ represents the exponentiation operator.
Very high levels are calculated differently as of version 3.0. Levels after level 60 have a next time to level of:
(time to level @ 60) + ((1 day) * (level - 60))The exponent method code had simply gotten to that point that levels were taking too long to complete.
Checking the Active Quest
To see the active quest, its users, and its time left to completion:
/msg IdleRPG QUEST
This is a p0 (see Penalties) command.
Checking Your Online Status
To see whether you are logged on, simply:
/msg IdleRPG WHOAMI
This is a p0 (see Penalties) command.
Penalties
If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulae are as follows:
| Nick change | 30*(1.14^(YOUR_LEVEL)) |
|---|---|
| Part | 200*(1.14^(YOUR_LEVEL)) |
| Quit | 20*(1.14^(YOUR_LEVEL)) |
| LOGOUT command | 20*(1.14^(YOUR_LEVEL)) |
| Being Kicked | 250*(1.14^(YOUR_LEVEL)) |
| Channel privmsg | [message_length]*(1.14^(YOUR_LEVEL)) |
| Channel notice | [message_length]*(1.14^(YOUR_LEVEL)) |
So, a level 25 character changing their nick would be penalized 20*(1.14^25)=793 seconds towards their next level.
Penalty shorthand is p[num]. So, a nick change is a p30 event, parting the channel is a p200 event, and quitting IRC is a p20 event. Messages and notices are p[length of message in characters].
Items
Each time you level, you find an item. You can find an item as high as 1.5*YOUR_LEVEL (unless you find a unique item). There are 10 types of items: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields, and boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one. As of version 3.0, there is an optional, p0 STATUS command that your admin may have enabled, but you cannot see which items you have over IRC (only your total item sum). You can, however, see which items you have on the web here.
As you may guess, you have a higher chance of rolling an item of a lower value than you do of rolling one of a higher value level. The exact formula is as follows:
for each 'number' from 1 to YOUR_LEVEL*1.5you have a 1 / ((1.4)^number) chance to find an item at this level
end for
As for item type, you have an equal chance to roll any type.
Battle
Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:
- Your item levels are summed.
- Their item levels are summed.
- A random number between zero and your sum is taken.
- A random number between zero and their sum is taken.
- If your roll is larger than theirs, you win.
If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. The formula is:
((the larger number of (OPPONENT_LEVEL/4) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVELThis means that you lose no less than 7% from your next time to level. If you win, your opponent is not penalized any time, unless you land a Critical Strike.
If you lose, you will be penalized time. The penalty is calculated using the formula:
((the larger number of (OPPONENT_LEVEL/7) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVELThis means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded any time.
1+[highest item sum of all players]. The percent awarded if you win is a constant 20%, and the percent penalized if you lose is a constant 10%.As of version 3.0, if more than 15% of online players are level 45 or higher, then a random level 45+ user will battle another random player every hour. This is to speed up levelling among higher level players.
Also as of version 3.0, there is a grid system. The grid is a 500 x 500 area in which players may walk. If you encounter another player on the grid, you have a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance to battle them. Battle awards are calculated using the above formulae. More information on the grid system is available here.
Also as of version 3.0, a successful battle may result an item being stolen.
Unique Items
As of v2.1.2, after level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:
| Name | Item Level Range | Required User Level | Chance to Roll |
|---|---|---|---|
| Element of Magic Tiara | 50-74 | 25 or greater | 1 / 40 |
| Grand Galloping Gala Ticket | 50-74 | 25 or greater | 1 / 40 |
| Formal Gala Outfit | 75-99 | 30 or greater | 1 / 40 |
| Sugarcube Corner Cupcake | 100-124 | 35 or greater | 1 / 40 |
| Scroll from Twilight's Library | 150-174 | 40 or greater | 1 / 40 |
| Scroll from the Library of Canterlot | 175-200 | 45 or greater | 1 / 40 |
| Horseshoes | 250-300 | 48 or greater | 1 / 40 |
| Elements of Harmony Scroll | 300-350 | 52 or greater | 1 / 40 |
The Hoof of Celestia
As of v3.0, every online user has a (roughly) 1/20 chance per day of a "Hoof of Celestia" affecting them. A HoC can help or hurt your character by carrying it between 5 and 75 percent towards or away from its next time to level. The odds are in your favor, however, with an 80% chance to help your character, and only a 20% chance of your character being smitten.
In addition to occurring randomly, admins may summon the HoC at their whim.
Critical Strike
As of v2.0.4, if a challenger beats his opponent in battle, he has a 1/35 chance of landing a Critical Strike. If this occurs, his opponent is penalized time towards his next time to level. This amount is calculated by the formula:
((random number from 5 to 25) / 100) * OPPONENT'S_NEXT_TIME_TO_LEVELMeaning he gains no less than 5% and no more than 25% of his next time to level.
Team Battles
As of v3.0, every online user has (roughly) 1/4 chance per day of being involved in a 'team battle.' Team battles pit three online players against three other online players. Each side's items are summed, and a winner is chosen as in regular battling. If the first group bests the second group in combat, 20% of the lowest of the three's TTL is removed from their clocks. If the first group loses, 20% of their lowest member's TTL is added to their TTL.
Calamities
As of v3.0, every online user has a (roughly) 1/8 chance per day of a
calamity occurring to them. A calamity is a bit of extremely bad luck that
either:
a) slows a player 5-12% of their next time to level
b) lowers one of their item's value by 10%
Godsends
As of v3.0, every online user has a (roughly) 1/8 chance per day of a
godsend occurring to them. A godsend is a bit of extremely good luck that
either:
a) accelerates a player 5-12% of their next time to level
b) increases one of their item's value by 10%
Quests
As of v2.3, there are Quests. Four level 40+ users that have been online for more than ten hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their TTL (ie, their TTL at quest's end). To complete a quest, no user can be penalized until the quest's end. As of v3.0, there are two kinds of quests: grid-based quests and time-based quests. Time-based quests last a random time between 12 and 24 hours. Grid-based quests are based on the grid system and do not have a set time to completion. Rather, the questers must reach certain points on the map for their quest to be complete. If the quest is not completed, ALL online users are penalized a p15 as punishment.
Grid System
As of v3.0, the IRPG has a grid system. The grid can be considered a 500 x 500 point map on which the players may walk. Every second, each player has an equal chance to step up, down, or neither, and an equal chance to step left, right, or neither. If a user encounters another player, there is a 1/(NUMBER_OF_ONLINE_PLAYERS) chance that they will battle one another. Normal battling rules apply.
Some quests require that users walk to certain points on the map. In the spirit of IRPG, of course, the trek is made for you. Your character will automatically walk in the direction that it is supposed to, although at a much slower than normal pace (to avoid accidents, of course. you don't want to fall down and risk a Realm-wide p15!).
Item Stealing
As of v3.0, the IRPG has item stealing. After each battle, if the challenger wins, he has a slightly less than 2% chance of stealing an item from the challengee. Only items of a higher value are stolen, and the challenger's old item is given to the challengee in a moment of pity.
Credits
Pony customizations were made by Kabaka.
The map of Equestria is by hlissner, released under Creative Commons Attribution-Noncommercial-Share Alike 3.0. See the original, here.
Original IdleRPG credits:
Many thanks to version 3.0's map creators, res0 and Jeb! The game wouldn't be the same without you.
The IRPG would not be possible without help from a lot of people. To jwbozzy, yawnwraith, Tosirap, res0, dwyn, Parallax, protomek, Bert, clavicle, drdink, jeff, rasher, Sticks, Nerje, Asterax, emad, inkblot(!), schmolli, mikegrb, mumkin, sean, Minhiriath, and Dan, I give many thanks. Unfortunately, this list has grown too large to maintain. More user contributions can be seen in the ChangeLog.

